Shared skills and AQA decks are available, including the car Large Data Set in general revision.

A-Level Maths

Revision Cards

Build a focused pack from anywhere in the course, or let the site choose a mixed set for you.

Choose a topic or search for a skill. Add it to your pack, then start.

… revision skills
… multiple choice sets

Build your own revision pack

Browse the full set of available cards by curriculum area. Your selections stay in your pack as you move around, and a pack can mix revision skills and MC sets from Pure, Mechanics and Statistics.

Add skills or MC sets by code or keyword

Type a skill code, an assessment code, or a skill name. Separate multiple skill codes with spaces or commas.

Your pack
0 skills
No skills or MC sets added yet. Search by code or keyword above, or choose a curriculum area above.

Quick Revision

Practise revision skills and multiple choice separately, or combine both in a mixed pack.

Revision skills

Worked-solution cards only. Topic packs include every ordinary revision skill in the chosen topics.

Multiple choice

MC questions only. Each set contains 60 questions, with shuffled answers and instant feedback.

Mix skills and multiple choice

Combine both formats in one pack, with revision skills and MC sets alternating in the selection order.

Challenge skills are kept separate from all the packs above.

✦ Challenge practice

Optional extension skills from across the course. They are not included in ordinary random revision, but can be practised separately here.

A-Level Maths

Pure

Choose a section

Open a section to move deeper into the curriculum.

OCR B MEI · A-Level Maths

Comprehension

Practise reading a mathematical passage and answering questions about it. Each passage uses a hypothetical model; use the stated information and assumptions.

Original comprehension · 15 marks

Designing a bounded scanning path

Connect two control settings, a parametric curve and its reachable positions. A calculator may be used.

The passage

A designer is testing an arch-shaped scanning path for a small plotting head. Its position is measured in centimetres. A non-negative control setting determines the position using

The setting is a dimensionless control value, not elapsed time. Each finite setting gives one point on the path. The model describes geometry only; it does not specify how quickly the head moves.

As the control setting increases, the head moves from left to right. The horizontal coordinate can also be written as

This form helps distinguish a coordinate that is approached from one that is actually reached. To describe the path without the control setting, the designer rearranges the equation for and substitutes into the equation for .

A second controller uses an angle instead, with

All angles are in radians. The designers want the two controllers to trace the same path. They also need the exact greatest height of the plotting head.

Assume the equations describe the intended path exactly. Motor limits, vibration and the size of the plotting head are ignored.

1. Check a control setting [2 marks]

Find the exact coordinates of when .

Show worked solution

2. Eliminate the control setting [4 marks]

Show that the path can be written as

Show worked solution

Multiply the numerator and denominator by .

3. Reachable positions [3 marks]

State the range of for finite settings . Find the limiting position as , and explain whether the head reaches it at any finite setting.

Show worked solution

Since at every finite setting, remains below .

The limiting position is . It is approached but never reached at a finite setting.

4. Use the angular controller [3 marks]

Use and a double-angle identity to show that .

Show worked solution

5. Locate the highest point [3 marks]

Find the exact greatest height of the path and the corresponding values of , and .

Show worked solution

On , the largest value of is , attained when .

The highest point is .

Pure

Proof

Reason with statements and implications, use counterexamples, and prove results by exhaustion, deduction and contradiction.

17 skills now. Build from logic and counterexamples to complete proofs by exhaustion, deduction and contradiction. Includes one optional Challenge skill.
Proof: Start with an explicit assumption, explain each implication, name the contradiction and conclude the original claim. The irrationality proofs use fractions in lowest terms; the prime proof requires an unlisted prime divisor, whether the constructed number is prime or composite.
Pure → Algebra & functions

Graph Transformations

Translation, reflection and stretch recognition first; then standard functions, graphical and coordinate mappings, and finally ordered pairs of transformations.

48 skills now. Select whole families of questions or open a family to choose individual skills.
Horizontal and vertical cases are deliberately mixed within each skill: distinguishing them is part of the mathematics. The card header also stays neutral so it never gives away whether the transformation is a translation, reflection or stretch.

House wording for transformation descriptions

Horizontal stretch
Stretch, parallel to the x-axis, scale factor 2
Vertical stretch
Stretch, parallel to the y-axis, scale factor 3
Reflection
Reflection in the x-axis
Translation
Translation by \(\begin{pmatrix}3\\4\end{pmatrix}\)

Start with one transformation inside and one outside, then same-side pairs where the correct order must be recalled.

Recognition progresses from commuting pairs to same-side ordered pairs; construction with y=x² finishes in expanded quadratic form.

Generator safeguard: some standard functions have symmetries or identities that can make a reverse transformation question non-unique. The generators will use unambiguous cases unless recognising equivalent transformations is itself the intended skill.
Pure → Coordinate geometry

Straight Lines

Coordinate methods and linear graphs, beginning with midpoints, distances and gradients. Circles are kept as a separate topic.

34 skills. 33 core skills and 1 optional Challenge skill. Coordinates, gradients, line equations, sketching and coordinate problem solving.
Straight Lines complete: all 26 mapped Straight Lines skills are now live. Circles remain a separate Coordinate geometry topic.
Pure → Coordinate geometry

Circles

Build and sketch circles, use circle geometry and distances, and investigate intersections, tangents and normals.

19 skills now. Work with circle equations, geometry, distances, intersections, tangents and normals. Optional Challenge skills include parameter ranges, two-circle intersections and shaded areas.
Pure → Algebra & functions

Quadratics

Factorising and completing the square first, then symmetry, turning points, exact solutions, the discriminant, graph sketching and quadratic modelling.

21 skills. Factorising, completing the square, solving, sketching and modelling.
Quadratics build plan: All 21 Quadratics skills are live, including symbolic discriminants and constructing models. Discriminant inequalities and the optional parameter Challenge are in the Inequalities topic.
Pure → Algebra & functions

Hidden quadratics

Recognise a quadratic structure hidden inside powers of x, trigonometric functions, arbitrary-base exponentials and natural exponentials, then make an appropriate substitution and solve.

5 skills now. Practise each hidden-quadratic family separately, or use the mixed skill to identify the substitution without being told which type to expect.
Hidden quadratics: Worked answers explicitly introduce the substitution, solve the resulting quadratic, substitute back, and reject impossible values where appropriate. The arbitrary-base and e^x skills share their generators with ELZQ and EXHQ respectively.
Pure → Algebra & functions

Indices

Move from recognising negative and fractional index notation to common-base fluency, calculus-ready power forms and fluent simplification, then finish by diagnosing common misconceptions about the index laws.

9 skills. Index notation, numerical powers, common bases, simplification and index-law reasoning.
Indices: Practise numerical and algebraic powers, including negative and fractional indices.
Pure → Algebra & functions

Surds

Simplify and calculate exactly with surds, rationalise numerical denominators, then extend the same methods to algebraic expressions involving a parameter.

8 skills. Simplifying, single-root form, exact calculations and rationalising numerical or algebraic denominators.
Surds: The six numerical skills are non-calculator practice; two further skills cover algebraic surds.
Pure → Algebra & functions

Inequalities

Convert between inequality, set and interval notation; solve linear, quadratic and cubic inequalities; find parameter values; then sketch and shade regions bounded by lines and curves.

16 skills, including 3 optional Challenges. Notation, number lines, solving, discriminant conditions and shaded regions.
Inequalities: All 16 skills are available, including three optional Challenges. Solving cards randomly require answers in set or interval notation. Two-dimensional sketches use solid boundaries for inclusive inequalities and dashed boundaries for strict inequalities; the final interpretation skill uses labelled regions on a supplied diagram.
Pure → Trigonometry

Basic trigonometry

Exact values and ratios, triangle methods, bearings and problem solving, with a separate radians pathway.

16 skills. 15 core skills and 1 optional Challenge skill. Exact values, triangle methods, area, bearings and connected problems, with a separate radians pathway.
Basic trigonometry: Degree and radian triangle skills remain separate. Exact radian values involving π are retained where appropriate; otherwise numerical answers are given to 3 significant figures.
Pure → Trigonometry

Arcs and sectors

Arc length, sector area and perimeter, reverse problems, annular sectors and segments.

7 skills now. Use s = θr and A = ½θr², with exact values involving π and simple terminating decimals kept exact.
Arcs and sectors: Angles are in radians throughout. Exact values involving π and simple terminating decimals are kept exact.
Pure → Trigonometry

Trigonometric graphs & equations

Sketch sine, cosine and tangent, identify periods, and solve equations using graph symmetry and periodicity.

13 skills now. Degree and radian questions are mixed. Worked solutions use the graph-based method: find one angle with an inverse trigonometric function, use a sketch and symmetry for the other angle solution(s), then use the period to cover the required interval. Negative-angle identities, quadratic equations, rearranging, squared functions and reduction to tangent are included.
Trigonometric graphs & equations: Exact special-angle values are retained exactly. Non-exact degree solutions are given to 1 decimal place and non-exact radian solutions to 3 significant figures. Worked equations use sketches, symmetry and periodicity rather than a CAST diagram.
Pure → Trigonometry

Trigonometric identities

Simplify expressions, solve equations using identities, and prove identities through substitution, factorisation, expansion and algebraic fractions.

5 skills now. This identities section uses only sin x, cos x and tan x, together with sin²x + cos²x = 1 and tan x = sin x / cos x.
Trigonometric identities: This first section is deliberately restricted to sine, cosine and tangent.
Pure → Trigonometry

Compound angle formulae

Use the geometric construction to express key lengths, then recall and apply the compound-angle formulae.

Begin with the right-angled triangles inside the geometric construction, then practise writing each compound-angle formula in both directions.
Compound angle formulae: Formula-booklet identities are used throughout. Exact values stay exact, and equation solutions are given on the stated degree or radian interval.
Pure · Differentiation

Choosing Differentiation Methods

Read the structure, choose an efficient route and explain your reasoning.

6 skills. 5 core skills and 1 optional Challenge skill.
Pure · Differentiation

Quotient Rule

Differentiate quotients, simplify carefully and explore the shape of a curve.

23 skills. 22 core skills and 1 optional Challenge skill.
Domain matters: A denominator zero is not a stationary point or a point of inflection. Retain original restrictions when cancelling factors. Trigonometric inputs are in radians.
Pure · Differentiation

Product Rule

Differentiate products, factorise derivatives and apply them to the shape of a curve.

19 skills. 17 core skills and 2 optional Challenge skills. Exact answers and graph-supported applications.
Curve shape: Positive second derivative means convex; negative means concave. A point of inflection requires a change in concavity. Trigonometric inputs are in radians.
Pure · Functions

Inverse functions

Reverse functions, connect domains and ranges, and reflect graphs in the line y = x.

17 skills. 15 core skills and 2 optional Challenge skills. Set and interval notation throughout.
Inverse functions: Check the original domain, reverse the mapping and state the domain of the inverse.
Pure · Functions

Composite functions

Compose functions in the correct order, preserve input restrictions and find the attainable outputs.

11 skills. 8 core skills and 3 optional Challenge skills. Set and interval notation throughout.
Composition: Apply the rightmost function first. Keep every original domain restriction, even after simplifying.
Pure · Functions

Domain and Range

Classify functions, describe input and output sets, then explore how restricting a domain changes the range.

17 skills. 16 core skills and 1 optional Challenge skill. Set and interval notation throughout.
Notation: Domains use x. Ranges use y or the function named in the question. Check which endpoints are attained and keep excluded values out of the final set.
Pure · Functions and graphs

Modulus Functions

Read and sketch modulus graphs, find their equations, then use linear branches to solve equations and inequalities.

12 skills. From modulus values and vertices to sketch-first equations, inequalities and mixed graph problems.
Pure · Exponential models

Exponential Growth & Decay

Build and interpret models, calculate times and rates, and explain their long-term predictions.

12 skills. Cooling and warming, populations, decay and depreciation, including bounded growth and two-exponential models.

For the prerequisite algebra and graph work, use Exponentials & logarithms. Basic exponential differentiation is in Differentiating exponentials.

Pure · Algebra & functions

Partial fractions

Combine algebraic fractions, handle distinct and repeated factors and improper fractions, then apply the results to integration and expansions.

14 skills. Algebraic fractions, decomposition, integration and binomial expansions.
Pure · Trigonometry

Small-angle approximations

Use radians to approximate trigonometric expressions, explore limits and derive the sine and cosine derivatives.

9 skills. Eight core skills and one optional Challenge extension using supplied series.
Pure → Trigonometry

Double angle formulae

Derive and apply double-angle formulae, prove identities, solve equations and explore triple-angle Challenge skills.

Derivation and recall are mixed together so students must decide which identity and direction are needed, before applying the formulae to exact-value and equation questions.
Double angle formulae: Formula questions use the five forms taught in the source lesson. Exact values remain exact, quadrant information is used explicitly, and direct double-angle equations are solved over the stated interval.
Pure → Trigonometry

Trigonometric modelling

Interpret, use and construct realistic models involving sine and cosine.

10 skills now. Use, interpret and construct sine and cosine models. Read equations from graphs, solve varied target-value and duration problems, and combine modelling steps in an optional challenge.
Trigonometric modelling: Contexts are chosen so a sine or cosine model is plausible. The sequence moves from straightforward use and interpretation through solving models and threshold durations, before students construct increasingly less-signposted models. The final multistep modelling skill is marked as an optional challenge.
Statistics

Probability

Use Venn diagrams, probability notation, conditional probability, two-way tables, probability trees and probability modelling.

32 skills now. Begin by moving fluently between notation, language and shaded Venn regions. Then complete and use Venn diagrams, practise the addition rule and conditional probability, test independence and mutual exclusivity, apply the same ideas using two-way tables and probability trees, and finish by critiquing probability models and their assumptions.
Probability: Frequencies are converted to exact fractions in simplest form. Venn-diagram fluency and the addition rule are established before conditional probability is introduced. Conditional probability remains a core exam skill, including complements and more involved event expressions. Independent and mutually exclusive events then build directly on these relationships, followed by two-way tables and probability trees as alternative representations of the same probability ideas. Tree work includes route calculations, complements, constructing trees, conditional probability and unknown probabilities. Probability modelling finishes the topic by critiquing assumptions and considering the likely effect of more realistic assumptions; none of these skills is labelled as Challenge.
Statistics → Statistical distributions

Discrete random variables

Construct and represent discrete probability distributions, find missing values and parameters, calculate event probabilities, and solve harder algebraic distribution problems.

11 skills now. Start by constructing probability distributions and stick graphs. Then use ΣP(X=x)=1, move between tables and algebraic probability functions, calculate probabilities from irregular support sets, and finish with two-parameter and piecewise-distribution problems.
Discrete random variables: Every generated probability distribution has non-negative probabilities summing exactly to 1. Event-probability cards often use irregular support sets. Piecewise probability functions are treated as an ordinary exam skill and are included in normal revision packs.
Statistics → Statistical distributions

Binomial distribution

Model binomial situations, interpret probability statements, use calculator probabilities, and work with the mean and variance.

11 skills now. Calculator methods are used for binomial probabilities. The emphasis is on recognising a valid binomial model, translating probability language correctly, choosing the correct cumulative calculation, and interpreting answers in context.
Binomial distribution: Probability cards use calculator methods; the hand calculation of the binomial probability formula is not treated as a separate skill. Binomial hypothesis testing remains in the Statistical hypothesis testing section.
Statistics → Data presentation & interpretation

Linear regression and correlation

Calculate, estimate, interpret and use the product moment correlation coefficient and linear regression models.

10 skills now. Raw-data calculator questions use eight paired observations in varied contexts. Regression lines are for predicting y from x; numerical PMCC and regression coefficients are normally given to 3 significant figures.
Linear regression and correlation: Scatter diagrams cover visual estimates, comparisons and the limitations of PMCC. Context questions use “predicted” language for regression models and do not treat correlation as evidence of causation.
Statistics

The Normal Distribution

Use calculator methods for probabilities and inverse normal; standardise when finding unknown parameters.

22 core skills and 2 optional teaching skills.

Practise Z = (X − μ) / σ to understand the method. It is not required for basic probability or inverse-normal calculations in the exam. These two skills are not added by Add Whole Topic or Quick Revision; select them explicitly here.

Enter the distribution’s mean and standard deviation directly. Standardising first is not required for these basic exam calculations.

Use inverse normal directly with the distribution’s mean and standard deviation. Standardising first is not required for these basic exam calculations.

These questions need Z = (X − μ) / σ because the mean or standard deviation is unknown.

Statistics

The Normal Distribution: Approximations

Normal approximations to binomial distributions and continuity corrections.

2 core skills and 10 Optional skills. Continuity correction is not required for AQA. Skills using it are labelled Optional and excluded from all packs.
Statistics

Hypothesis Testing: Sample Means Hypothesis Testing

Sample means, standard errors and tests for a population mean.

17 core skills. Normal populations with known variance; probability, critical-region and test-statistic methods.
Statistics

Hypothesis Testing: Binomial Hypothesis Testing

Form hypotheses, assess evidence and find critical regions.

14 core skills. One- and two-tailed tests, probability methods and critical regions.
Statistics → Statistical hypothesis testing

PMCC hypothesis testing

Form and carry out hypothesis tests for a population product moment correlation coefficient.

6 skills now. Practise hypotheses, critical values, number-line decisions and complete tests, then correct common mistakes.
PMCC hypothesis testing: Hypothesis-only cards require students to define ρ in context and write the hypotheses. Critical values are supplied or shown in a table extract. Raw-data tests require students to calculate the sample PMCC; number-line cards ask for a decision without drawing a diagram.
Pure → Algebra & functions

Polynomials

Expand and factorise, divide with the grid method, investigate real roots, and sketch cubic and quartic graphs.

21 skills now. Expand and factorise polynomials, use the factor theorem, divide with grids, investigate real roots and sketch graphs. Higher-degree division, finding factors of higher-degree polynomials and quartic or higher-degree graph work are marked as Challenge.
Polynomials: Factor-theorem cards use only the factor theorem. Polynomial division is demonstrated with the grid method; Challenge cards are excluded from ordinary random packs.
Pure → Algebra & functions

Sketching rational functions

Sketch reciprocal and reciprocal-square families using intercepts and dashed vertical and horizontal asymptotes.

8 skills now. Build from y=a/x through translated reciprocal and reciprocal-square families, then finish with a mixed Challenge skill based on intercepts, asymptotes and long-term behaviour.
Sketching rational functions: Vertical and horizontal asymptotes are always dashed. Graphs use only significant intercept/asymptote labels, no grid, and Challenge cards are excluded from ordinary random packs.
Mechanics

2D Vectors

Vector notation, arithmetic, position vectors, magnitude, unit vectors, parallelism, collinearity and magnitude–direction conversion.

14 skills now. All 2D vector work is housed in Mechanics, including cards without a physical context.
2D Vectors: Typeset vector variables use bold upright notation; directed line vectors use arrows. Ordinary skills deliberately mix column-vector and i, j component form wherever either representation is mathematically appropriate. Challenge cards are excluded from ordinary random packs.
Mechanics

3D Vectors

Three-dimensional vector notation, directed vectors, magnitude and unit vectors, parallelism, collinearity and 3D problem solving.

12 skills now. The notation and methods deliberately build directly on the 2D Vectors topic.
3D Vectors: Ordinary skills mix column-vector and i, j, k component notation wherever appropriate. Bold k is the third basis vector; italic k is reserved for a scalar. Challenge cards are excluded from ordinary random packs.
Mechanics → Kinematics

Graphs of motion

Interpret position–time and velocity–time graphs, connect gradients with rates of change, and connect signed areas with displacement.

15 skills now. Every skill contains at least 25 procedurally generated cards with varied values, intervals and graph shapes.
Graphs of motion: Position and displacement use metres; time uses seconds. Areas above and below the time axis are distinguished clearly, and worked graphs highlight only the gradient or area needed.
Mechanics → Kinematics

Variable acceleration

Connect displacement, velocity and acceleration using calculus, then explore standard-function models, direction changes and motion extrema.

15 skills now. Each skill contains at least 30 generated cards, covering calculus relationships, standard-function models and motion extrema.
Variable acceleration: The cards use straight-line motion with displacement in metres and time in seconds. Trigonometric arguments are in radians. Worked answers distinguish displacement from distance and signed velocity from speed.
Mechanics

Forces and equilibrium

Identify forces, draw force diagrams, use equilibrium and apply Newton’s second law to accelerating bodies.

17 skills. Progress from force diagrams and equilibrium to Newton’s second law and calculations involving SUVAT.
Mechanics → Further kinematics

SUVAT

Choose and apply the constant-acceleration formulae, then practise AQA vertical-motion conventions and other applications.

8 skills now. Gravity questions are grouped in a separate AQA section so that its rounding convention is tested consistently.
AQA gravity convention: Treat every stated value as exact except g. Round final answers to 1, 2 or 3 significant figures when g is given as 10, 9.8 or 9.81 respectively. Carry unrounded values between parts. If no numerical value of g is given, leave the answer in terms of g unless it cancels.
Pure · Trigonometry

Reciprocal Trigonometric Functions

Sec, cosec and cot: exact values, graphs, identities, equations and proofs.

15 core skills. Triangle diagrams and graph sketches appear with the worked answers.
Pure · Trigonometry

Inverse Trigonometric Functions

Principal branches, exact values and equations, with sketches of arcsine, arccosine and arctangent.

11 core skills and 3 optional Challenges. All angles are in radians. Graph answers show endpoints and asymptotes where relevant.
Pure

Differential Equations

Separate variables, apply initial conditions and solve differential-equation models in context.

18 core skills and 4 optional Challenges. General and particular solutions, growth and decay models, elapsed times and model interpretation.
Pure

Trigonometry: Harmonic Forms

Combine sine and cosine, solve equations and find extreme values.

13 core skills and 2 Challenge skills. Harmonic forms, equations, graphs and reciprocals.
Mechanics

Projectiles

Resolve motion, apply SUVAT and find trajectory equations.

18 core skills and 2 optional Challenges.
Mechanics

Kinematics: 2D SUVAT

Apply constant-acceleration formulae to vectors, positions and bearings.

11 core skills and 1 optional Challenge.
Mechanics

Kinematics: 2D Variable Acceleration

Differentiate and integrate vector motion models, using initial conditions and directions.

12 core skills.
Pure

Reduction to Linear Form

Use transformed variables to fit exponential and power models, recover constants and make predictions.

15 core skills and 1 optional Challenge.
Pure

Binomial Series

Expand, combine and apply series with negative and fractional powers.

15 core skills and 1 optional Challenge.
Pure

Parametric Equations: Introduction

Explore parametric relationships through calculation and reasoning.

9 core skills and 1 optional Challenge.
Pure

Parametric Equations: Differentiation

Explore parametric relationships through calculation and reasoning.

10 core skills and 1 optional Challenge.
Pure

Parametric Equations: Integration

Explore parametric relationships through calculation and reasoning.

7 core skills and 2 optional Challenges.
Pure

Differentiation: Connected Rates of Change

Use the chain rule to connect changing quantities.

9 core skills and 1 optional Challenge. Geometry, algebraic models and filling containers.
Pure

Differentiation: Optimisation

Build a model, apply a constraint and find the optimum.

15 core skills and 3 optional Challenge skills. Areas, volumes, routes and function models.
Pure

Differentiation: Implicit Differentiation

Differentiate both sides, find gradients and explore inverse functions.

17 core skills and 2 Challenge skills. Techniques, applications and derivations.
Mechanics

Forces: Blocks on Slopes

Resolve forces, describe motion and connect particles on inclined planes.

17 core skills and 1 Challenge skill. Single slopes, angled forces, pulleys and two-slope systems.
Mechanics

Connected Particles

Strings, rods, pulleys, lifts and contact forces between stacked bodies.

17 core skills and 1 Challenge skill. Construct force diagrams and compare them with the worked answers.
Mechanics

Friction

Limiting friction, rough horizontal surfaces, angled pushes and pulls, and stopping motion.

12 core skills and 1 Challenge skill. Construct force diagrams from the questions and compare them with the worked answers.
Mechanics

Moments

Calculate turning effects and use force and moment equations to solve rigid-body equilibrium problems.

11 core skills and 2 optional Challenges. Varied forces, supports, tilting and centres of mass.
Mechanics → Mathematical modelling

Modelling assumptions

Recall what standard mechanics assumptions mean, then apply them in traditional A-Level Maths exam contexts and identify invalid conclusions.

1 mixed skill now. The card order is randomised each time and covers particles, strings and pulleys, contact and friction, projectiles, connected systems, rods, planks and moments.
Modelling assumptions: A conclusion is used only when the necessary assumption has been stated. Cards distinguish assumptions that are often confused, such as particle versus negligible resistance, smooth versus light, and limiting equilibrium versus ordinary equilibrium.
Pure → Sequences & series

Inductive definitions & recurrence relations

Generate and interpret recursively defined sequences, find limits, classify sequence behaviour, investigate periodicity, and establish increasing or decreasing behaviour.

16 skills now. The bank follows the progression of the teaching PowerPoint from term-to-term rules through recurrence limits, periodicity and monotonicity.
Inductive definitions: Limit questions state when convergence may be assumed. Fixed-point solutions are not automatically treated as actual limits, and increasing/decreasing claims use the strict definitions uₙ₊₁>uₙ and uₙ₊₁<uₙ for all positive integers n.
Pure → Sequences & series

Arithmetic sequences & series

Find and use the nth term of an arithmetic sequence, work with sigma notation, calculate arithmetic-series sums, and model realistic situations.

13 skills now. The bank follows the teaching progression from u_n=a+(n−1)d through sigma notation and arithmetic-series sums to realistic modelling.
Arithmetic sequences & series: The nth-term formula u_n=a+(n−1)d is used explicitly. Sum questions choose the most natural of the two standard arithmetic-series formulae. Modelling cards use realistic fixed-change contexts and require students to decide whether a term or a cumulative sum is needed.
Pure → Sequences & series

Geometric sequences & series

Build fluency with geometric sequences first: identify the common ratio, use u_n=ar^(n−1), solve consecutive-term problems, and recover a sequence from two stated terms.

11 skills now. These cards cover geometric sequences and series, including nth terms, finite sums, sums to infinity, reverse questions, links to arithmetic sequences and compound growth or decay modelling.
Geometric sequences & series: Questions use exact values. Negative ratios are bracketed clearly, fractional ratios remain exact, non-consecutive-term questions use an odd index gap where needed, and series cards use S_n=\frac{a(1-r^n)}{1-r} and S_∞=\frac{a}{1-r} only when valid.
Pure

Exponentials & logarithms

Move between exponential and logarithmic notation, use the laws of logarithms, solve logarithmic and exponential equations, and sketch exponential and logarithmic functions.

35 skills now. Begin with 17 general skills using arbitrary bases, then move on to 18 skills involving e^x, ln x and natural logarithms.
Start here

General logarithms and bases

Work with arbitrary positive bases first: exponential and logarithmic form, logarithm laws, equations, validity checks, hidden quadratics and graphs.

Then specialise

e^x and ln x

Apply the same ideas to the special base e and its inverse, then use natural logarithms to solve exponential equations and inequalities.

Exponentials & logarithms: Logarithm-law cards preserve exact forms. Equation cards show the natural logarithm being applied to both sides before rearranging. Inequality cards state when division by a negative logarithm reverses the inequality, domain restrictions are checked when roots may be invalid, and hidden-quadratic cards show the substitution before factorising.
Pure → Sequences & series

Pascal's triangle and nCr

Calculate combinations, simplify expressions involving combinations, and solve equations in n.

4 skills now. Interpret selections, practise non-calculator combinations, then move to algebra with nCr.
Pascal's triangle and nCr: Non-calculator calculations are chosen to cancel cleanly. Equation cards use only values of n for which every combination shown is defined.
Pure → Sequences & series

Binomial expansion

Calculate combinations using nCr, expand binomials, find coefficients, and use partial expansions for approximations.

13 skills now. Full expansions are kept to manageable powers, while coefficient and partial-expansion questions extend to larger powers without requiring unnecessary full expansion.
Binomial expansion: Full expansions use powers no greater than 6. Larger powers appear only when students need a few terms or a particular coefficient, so unnecessary expansion is avoided.
Statistics → Data presentation & interpretation

Central tendency and variation

Work with mean, population variance and standard deviation, quartiles, outliers, box plots and histograms.

18 skills now. Population standard deviation is used throughout. Grouped-data cards estimate mean and variation using class midpoints; medians and quartiles are only found from ungrouped or discrete-frequency data.
Central tendency and variation: Population standard deviation is used throughout. Grouped data use class midpoints for estimated mean and variation; median and quartile calculations are never requested from grouped data.
Statistics

Statistical sampling

Recognise, describe, calculate with and evaluate the main A-Level sampling methods.

10 skills now. The procedural cards use the agreed conventions: simple random samples use a random number generator; systematic samples use a random starting point; stratified samples calculate proportional allocations and then use simple random sampling within each stratum; cluster samples use a simple random sample of clusters and then sample every member of the selected clusters.
Statistical sampling: Convenience and opportunity are treated as equivalent names, as are self-selection and volunteer sampling. Quota and convenience sampling are non-random. Simple random sampling is used within strata and to select clusters.
Pure → Differentiation

Basic differentiation

Build the power rule from simple gradients, extend it to negative and fractional indices, rewrite roots and reciprocals in index form, and then find gradients at specified points.

10 skills now. The bank follows the teaching progression: linear gradients, the power rule, real indices, “preparing the vegetables”, quotient simplification, and using the derivative to find a gradient at a point.
Basic differentiation: Worked answers use the power rule explicitly. Roots, reciprocals and quotients with monomial denominators are rewritten in index form before differentiation, exact fractional indices are retained, and gradient-at-a-point cards differentiate before substituting.
Pure → Differentiation

Differentiation from first principles

Build the derivative from the limit definition, beginning with the algebra of f(x+h), then extend the method from polynomials to reciprocal, square-root and exponential functions.

8 skills now. The bank follows the PowerPoint sequence: prepare the difference quotient, find gradients at points, derive polynomial gradients, then handle functions requiring fraction simplification, conjugates or a standard exponential limit.
First principles: Every worked answer begins from the limit definition. Algebraic cancellation is shown before the limit is evaluated; reciprocal and square-root cases do not use the power or chain rule.
Pure → Differentiation

Differentiating exponentials

Differentiate functions involving e^(kx), both alone and alongside algebraic terms, simplifying first where needed.

4 skills now. Differentiate ae^(kx), rewrite expressions first where needed, combine exponential and algebraic terms, and find exact gradients.
Differentiating exponentials: Worked answers rewrite exponential or algebraic terms where needed, use upright e and derivative notation with upright d, and retain exact values when finding gradients.
Pure → Differentiation

Standard derivatives

Differentiate sine, cosine, tangent, natural-logarithmic and arbitrary-base exponential functions, then mix them in longer expressions.

6 skills now. Begin with one standard function at a time, build coefficients and arguments gradually, then finish with a mixed skill based on the lesson.
Standard derivatives: Trigonometric arguments are in radians, sec²(kx) is retained for tangent derivatives, logarithmic answers are simplified, and factors such as ln(a) remain exact.
Pure → Differentiation

Function family

Progression: differentiate y=ax^k → gradients → tangents and normals → increasing/decreasing → stationary points → second derivatives → convexity and points of inflection.
Pure → Differentiation

Tangents and normals

Use differentiation to find equations of tangents and normals, then use the sign of the derivative to determine where a curve is increasing or decreasing.

8 skills now. Tangent and normal work is separated throughout: begin with polynomials, prepare mixed algebraic expressions where needed, include e^(kx), and finish with increasing/decreasing behaviour.
Tangents and normals: Worked answers always differentiate before substituting. Tangent gradients match the curve; normal gradients are negative reciprocals. Roots, reciprocals and quotients are rewritten in index form first, and increasing/decreasing conclusions are justified from the sign of the derivative.
Pure → Differentiation

Stationary points

Connect a curve to its gradient function, solve dy/dx=0, and find the full coordinates of stationary points.

7 skills now. Begin by sketching gradient functions, then find stationary points across polynomial, exponential, trigonometric, logarithmic and mixed-standard curves. Classification using second derivatives follows in the next topic.
Stationary points: Worked answers always solve dy/dx=0 first. Complete coordinates are found where requested; numerical trigonometric questions may ask only for x-coordinates. Classification is taught in the following second-derivatives topic.
Pure → Differentiation

Second derivatives & points of inflection

Differentiate twice, use the sign of d²y/dx² to study shape and stationary points, and test candidates carefully before declaring a point of inflection.

7 skills now. Build from finding second derivatives to convexity, second-derivative classification and a careful treatment of stationary and non-stationary points of inflection.
Second derivatives: A positive second derivative means convex and a negative one means concave. At a stationary point this gives a local minimum or maximum respectively. A zero second derivative is inconclusive, and a point is only a point of inflection when the second derivative changes sign.
Pure

Integration

Reverse differentiation, evaluate definite integrals exactly, and use integration to find signed integrals and areas.

38 skills now. Build from powers and standard functions into reversing the chain rule, then apply the methods to differential equations, definite integrals and areas.
Integration conventions: Every indefinite integral includes +c, but a definite integral does not. A definite integral is signed; an area is always positive and must be split at any crossing of the x-axis.
Pure

Numerical Methods

Use numerical methods to approximate values that cannot be obtained conveniently by exact methods.

26 skills now. Estimate integrals, locate roots using signs and continuity, then find numerical solutions by iteration and Newton–Raphson.
Trapezium Rule conventions: Answers are explicitly identified as estimates and are normally given to 3 significant figures. There are n+1 ordinates for n strips.
TLMaths Revision Cards
Pure → Differentiation

Chain Rule

Select whole families of questions or open a family to choose individual skills. Equivalent-looking forms are kept separate when the notation adds an extra recognition step.

61 skills now.
TLMaths Revision Cards
Pure → Differentiation → Chain Rule

Current skill:

1 shown 1 skill in pack
Spacereveal/hide · Nanother question · S switch skill
Card colour:
Revision card Card 1
Differentiate with respect to x.
Click the card to reveal the worked answer
Question Card 1
Worked answer
Click the card again to return to the question

Screen options in Safari

Safari on iPhone does not provide full-page fullscreen in the same way as desktop. Safari controls its own address and tab bars.

In Safari, open the page menu beside the address bar and choose Hide Toolbar to make more room for the cards.

When opened from the Home Screen as a web app, the cards already use the app window. No extra fullscreen step is needed.

Revision cards and multiple-choice sets coming soon.

Topics and skills will appear here as they are added.