Shared skills and AQA decks are available, including the car Large Data Set in general revision.
A-Level Maths
Revision Cards
Build a focused pack from anywhere in the course, or let the site choose a mixed set for you.
Choose a topic or search for a skill. Add it to your pack, then start.
…revision skills
MC…multiple choice sets
Your revision pack, in four steps
1Find your skills
Choose your exam board, then browse a topic or search by skill name or code.
2Preview and select
Click a skill to preview a card. Tick its checkbox to add it to your pack.
3Start your pack
Mix skills from different topics, then press Start Pack. Your selections stay as you browse.
4Practise and check
Click a revision card for its working, or choose A–D on an MC card. Continue with Another Question or Switch Skill.
Barton Peveril teaching order
Build your own revision pack
Browse the full set of available cards by curriculum area. Your selections stay in your pack as you move around, and a pack can mix revision skills and MC sets from Pure, Mechanics and Statistics.
Add skills or MC sets by code or keyword
Type a skill code, an assessment code, or a skill name. Separate multiple skill codes with spaces or commas.
Your pack
0 skills
No skills or MC sets added yet. Search by code or keyword above, or choose a curriculum area above.
Not in the formulae booklet
Practise essential facts, formulae and standard graphs from memory. Recall bundles for your selected exam board.
Quick Revision
Practise revision skills and multiple choice separately, or combine both in a mixed pack.
Higher Mathematics
Skills coming soon
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Higher Applications of Mathematics
Skills coming soon
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Advanced Higher Mathematics
Skills coming soon
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Advanced Higher Mechanics
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Advanced Higher Statistics
Skills coming soon
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Individual Units
P1 · Pure Mathematics 1
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
PSM1 · Pure, Statistics and Mechanics 1
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
P2 · Pure Mathematics 2
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
S2 · Statistics 2
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
M2 · Mechanics 2
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Full A-level Course
Practise all units in your selected route.
A-level with Statistics 2
P1 + PSM1 + P2 + S2
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
A-level with Mechanics 2
P1 + PSM1 + P2 + M2
Revision skills
Multiple choice
Mix skills and multiple choice
✦ Challenge practice
Challenge skills are separate from the packs above.
Revision skills
Worked-solution cards only. Topic packs include every ordinary revision skill in the chosen topics.
MC
Multiple choice
MC questions only. Each set contains 60 questions, with shuffled answers and instant feedback.
Mix skills and multiple choice
Combine both formats in one pack, with revision skills and MC sets alternating in the selection order.
Challenge skills are kept separate from all the packs above.
✦ Challenge practice
Optional extension skills from across the course. They are not included in ordinary random revision, but can be practised separately here.
A-Level Maths
Pure
Choose a section
Open a section to move deeper into the curriculum.
OCR B MEI · A-Level Maths
Comprehension
Practise reading a mathematical passage and answering questions about it. Each passage uses a hypothetical model; use the stated information and assumptions.
Original comprehension · 15 marks
Designing a bounded scanning path
Connect two control settings, a parametric curve and its reachable positions. A calculator may be used.
The passage
A designer is testing an arch-shaped scanning path for a small plotting head. Its position is measured in centimetres. A non-negative control setting determines the position using
The setting is a dimensionless control value, not elapsed time. Each finite setting gives one point on the path. The model describes geometry only; it does not specify how quickly the head moves.
As the control setting increases, the head moves from left to right. The horizontal coordinate can also be written as
This form helps distinguish a coordinate that is approached from one that is actually reached. To describe the path without the control setting, the designer rearranges the equation for and substitutes into the equation for .
A second controller uses an angle instead, with
All angles are in radians. The designers want the two controllers to trace the same path. They also need the exact greatest height of the plotting head.
Assume the equations describe the intended path exactly. Motor limits, vibration and the size of the plotting head are ignored.
1. Check a control setting [2 marks]
Find the exact coordinates of when .
Show worked solution
2. Eliminate the control setting [4 marks]
Show that the path can be written as
Show worked solution
Multiply the numerator and denominator by .
3. Reachable positions [3 marks]
State the range of for finite settings . Find the limiting position as , and explain whether the head reaches it at any finite setting.
Show worked solution
Since at every finite setting, remains below .
The limiting position is . It is approached but never reached at a finite setting.
4. Use the angular controller [3 marks]
Use and a double-angle identity to show that .
Show worked solution
5. Locate the highest point [3 marks]
Find the exact greatest height of the path and the corresponding values of , and .
Show worked solution
On , the largest value of is , attained when .
The highest point is .
Original comprehension · 15 marks
Tracking the intersection of two rotating beams
Connect a geometric model, a curved path and motion through a camera window. A calculator may be used.
The passage
Two beam projectors are mounted on a horizontal baseline in a fictional motion-tracking experiment. Their positions are and . Both coordinates are measured in metres. The beams lie in one vertical plane. A fine mist makes their paths visible to a camera facing that plane.
The projectors rotate together. The beam from makes an angle with the positive horizontal direction. The beam from makes an angle with that direction. Thus the beams meet at a right angle. Restrict attention to , so their intersection lies above the baseline. All angles are in radians.
The equations of the two beam lines can be written as
A controller locates the intersection by solving these equations. It uses the formulae
The sketch shows one illustrative position and is not to scale. The projectors rotate at a constant angular rate . Constant angular rate does not by itself imply constant horizontal or vertical velocity. The speed of the intersection is calculated from
The tracking camera only records the intersection while . Assume the beam lines are exact, the mounting points stay fixed, and both beams have sufficient range. The model ignores the time taken by light to travel.
1. Check a position [2 marks]
Find the exact coordinates of when .
Show worked solution
2. Derive the controller formulae [4 marks]
Starting from the two beam-line equations, derive the expressions for and used by the controller.
Show worked solution
Multiplying by is valid throughout the stated interval.
3. Identify the path [3 marks]
Eliminate to show that lies on a circle. Give its centre and radius, and identify which part is traced.
Show worked solution
The centre is and the radius is . The upper semicircle is traced from right to left. The two endpoints are excluded because the angle interval is open.
4. Find the speed [3 marks]
Show that the speed of is constant, and find its value.
Show worked solution
The horizontal and vertical components vary, but their combined magnitude is constant.
5. Time in the camera window [3 marks]
Find the time for which the camera records during one sweep. Give your answer to 3 significant figures.
Show worked solution
Since decreases, the intersection enters at and leaves at . Use .
Original comprehension · 15 marks
Estimating a recorder’s energy use
Compare a discrete total with an integral estimate, then check a practical budget. A calculator may be used.
The passage
A fictional wildlife recorder sends a short burst of data whenever it wakes. During a test, each successful transmission allows the next burst to use less energy. The model assigns the energy
to burst , where the first burst is numbered . This reduction is a modelling assumption for the test; it is not a general law for batteries. For a positive integer , the energy used by the first bursts is
An engineer wants a quick estimate without adding the terms individually. Extend the formula to real values of the burst index:
The curve is decreasing. A rectangle of width 1 with its height taken at the left endpoint represents one term of the sum. The diagram illustrates the first five rectangles.
The proposed estimate is
This integral is a mathematical approximation to a sum over burst numbers. It does not represent a continuously operating transmitter. The engineer accepts an estimate when its percentage error, measured relative to the exact sum, is no more than 5%. A separate test budget allows at most 100 millijoules for the bursts; other energy use is excluded.
1. Reading the burst model [2 marks]
Find the energy of the first burst and the ratio of the energy of each burst to that of the previous burst.
Show worked solution
The ratio is approximately 0.9231.
2. An exact total [3 marks]
Use a geometric series to show that
Show worked solution
There are terms, beginning with 12 and with common ratio .
3. Comparing rectangles and the curve [3 marks]
Find . Using the rectangles described in the passage, explain whether this estimate is too large or too small.
Show worked solution
On each unit interval the left-endpoint rectangle lies above the strictly decreasing curve. Thus for every positive integer : the estimate is too small.
4. Is the accuracy affected by the number of bursts? [4 marks]
Show that the percentage error of does not depend on . Calculate this error and decide whether the estimate meets the 5% tolerance.
Show worked solution
The common factor is non-zero for . It cancels, so the ratio is independent of .
This is below 5%, so the estimate meets the stated tolerance for every positive integer number of bursts in this model.
5. Staying within the energy budget [3 marks]
Use the exact total to find the greatest number of bursts allowed by the 100-millijoule budget. Justify the integer choice.
Show worked solution
Each extra burst uses positive energy, so the total increases. The greatest permitted number is .
Original comprehension · 15 marks
Approximating a zoom-control scale
Compare two formulae, assess their errors and calibrate a setting.
The passage
A designer is testing a zoom control for a fictional drawing app. The control multiplies both the width and height of the displayed image by . Thus each linear dimension increases by per cent; this is not the percentage increase in area. The control is restricted to .
The design assigns the exact slider score
The score is dimensionless. For example, doubling both the width and height corresponds to and score . The designer is comparing two simpler formulae:
These are candidate approximations to the score, not alternative definitions of magnification. An approximation meets the design tolerance at a particular setting when its absolute error is at most 0.01:
The designer also needs to work backwards from a requested score to a zoom setting. A formula that underestimates the score at a fixed setting may produce too much zoom when used in reverse. The questions explore both kinds of use.
1. Interpreting the scale [2 marks]
A setting has score . Find and state the percentage increase in each linear dimension of the displayed image.
Show worked solution
The width and height are each 60% greater than their original values.
2. Comparing the approximations [3 marks]
Show that . Hence compare the two approximations when .
Show worked solution
Both numerator and denominator are positive, so .
3. Does the rational formula overestimate? [4 marks]
Let . Differentiate and show that . Use to determine whether overestimates or underestimates for .
Show worked solution
For , the derivative is positive. Since , we have . Thus : the rational formula underestimates the exact score.
4. Checking the tolerance [3 marks]
At , find the absolute error of each approximation to 4 decimal places. Which formula meets the stated tolerance at this setting?
Show worked solution
Only has absolute error at most 0.01 at this setting. This single check does not establish accuracy over the whole interval.
5. Calibrating a requested score [3 marks]
The requested score is 0.5. Solve exactly, then solve . Does calibration using produce too much or too little magnification?
Show worked solution
The exact value is approximately 0.6487, less than . Using therefore produces too much magnification.
Original comprehension · 15 marks
Choosing a viewing position in a gallery
Interpret an angle model, use inverse tangents and recommend a practical position. A calculator may be used.
The passage
A gallery is deciding where to put a viewing mark for a tall wall panel. Making the panel subtend a large angle at the viewer’s eye may make fine details easier to see, but standing extremely close also makes the viewing direction steep.
In the model, the viewer stands directly in front of the panel. The lower and upper edges are respectively 1.2 m and 4.8 m above the viewer’s eye level. Let be the horizontal distance, in metres, from the eye to the wall. The angle between the two sight lines is . All angles are in radians.
For a sight line at angle above the horizontal, . The inverse tangent returns an angle in . You may use
The team compares possible positions using . The panel’s viewing angle is acute for every , so increasing increases . For practical reasons, the floor mark can be placed only at 2.0 m, 2.5 m or 3.0 m from the wall.
1. Model the viewing angle [2 marks]
Write as a difference of two inverse tangents. Calculate when , to 3 significant figures.
Show worked solution
2. Simplify the comparison function [3 marks]
Show that .
Show worked solution
3. Check the angle convention [2 marks]
Explain why is valid in this model without adding a multiple of . What happens to the viewing angle as becomes very large?
Show worked solution
Both sight lines make acute angles with the horizontal, and the upper one has the larger angle. Their difference satisfies , within the range of the inverse tangent, so no adjustment is required.
As , and hence .
4. Find the best unrestricted position [3 marks]
Differentiate and find the distance which maximises the viewing angle. Justify that it gives a maximum.
Show worked solution
For the derivative is positive; for it is negative. Thus m gives the global maximum. Maximising also maximises .
5. Choose a permitted floor mark [3 marks]
Compare the three permitted positions using and recommend one. Find its viewing angle to 3 significant figures.
Show worked solution
The greatest value occurs at 2.5 m, so choose this permitted position.
6. Assess the recommendation [2 marks]
A colleague claims that the chosen mark is best for every visitor. Give two reasons why the model does not establish that claim.
Show worked solution
Visitors have different eye heights, which changes the two heights used in the formula and can change the best distance.
A large viewing angle alone does not guarantee comfort or readability. For example, eyesight, glare, panel detail or the steepness of the upward viewing direction may also affect the best position. Other relevant, distinct limitations are acceptable.
Original comprehension · 15 marks
Balancing detail and effort in a site survey
Interpret a model, optimise an efficiency index and apply practical constraints. A calculator may be used.
The passage
An archaeological team uses a scanner to inspect marked patches of ground before excavation. A longer scan reveals more detail, but staff time and data processing also increase. The team wants to compare scanning settings using an efficiency index.
Let be the number of additional hours spent scanning one patch after an initial setup. The team proposes a dimensionless detail score and a dimensionless resource score . A resource score of 1 represents the setup alone. These are model scores, not measurements of the number of objects found or the cost in pounds.
The efficiency index is the detail score divided by the resource score: . The scores are intended to model diminishing gains in detail and an increasing processing burden. Maximising the detail score alone would favour longer scans; maximising the efficiency index balances both scores.
For a pilot survey, the equipment permits only three additional scan durations: 0.4, 0.6 and 0.8 hours. A later version may allow any non-negative duration. A separate resource limit may also restrict which durations are available.
The model treats all patches as equally difficult to scan. In practice, soil composition, depth and interference may affect the result. The team will compare the predictions with observations before using the index to plan a complete survey.
1. Read the two scores [2 marks]
Calculate and . Explain why these two scores cannot be interpreted directly as a count of discoveries and a cost in pounds.
Show worked solution
Both are dimensionless model scores. Their definitions provide no conversion to discoveries or pounds.
2. Differentiate the efficiency index [3 marks]
Show that .
Show worked solution
3. Find the best continuous setting [3 marks]
Find the exact duration at which is greatest for . Justify that it is a maximum.
Show worked solution
The denominator of is positive. Its numerator is positive before and negative afterwards. Therefore the efficiency increases and then decreases, giving the global maximum.
4. Choose an available pilot setting [3 marks]
Calculate the efficiency index for each of the three pilot durations, to four decimal places. State which setting should be used if this index is the only criterion.
Show worked solution
Use 0.6 hours. It gives the largest index among the three available choices.
5. Apply a resource limit [2 marks]
The later version permits any duration, but the resource score must satisfy . Find the permitted interval for and hence choose the duration giving the greatest efficiency under this limit.
Show worked solution
This interval lies below , so the efficiency increases throughout it. Choose hours.
6. Assess the model [2 marks]
Give two distinct limitations of using the efficiency index as the only basis for planning the survey.
Show worked solution
For example: different patches may require different models because their ground conditions differ; maximising a ratio may select a short scan with insufficient total detail to meet the survey objective. Other sensible, distinct limitations are acceptable.
Original comprehension · 15 marks
Planning a drainage trench
Build a geometric volume model and use it to plan soil removal. A calculator may be used.
The passage
A site team is estimating how much soil must be removed to dig a straight drainage trench across level ground. The trench will be 12 metres long. To make the side walls more stable, the cross-section is designed as a trapezium rather than a rectangle.
Let be the distance in metres from the shallow end, with . The planned depth, in metres, is . This steady change in depth allows water to flow towards the deeper end.
Every cross-section has a bottom width of 0.60 metres. From the bottom to ground level, each side extends outwards horizontally by twice the vertical depth. Thus a cross-section of depth widens by on each side. The sketch illustrates the shape; it is not to scale.
The area of a trapezium is half the sum of its parallel sides multiplied by the perpendicular distance between them. If the cross-sectional area at position is square metres, a short slice of length has approximate volume . Adding many thin slices leads to an integral for the volume of the complete trench.
The model assumes the ground is level, the bottom width is constant and the side slopes follow the design exactly. It ignores roots, stones and local changes in ground conditions.
After excavation, the soil occupies more space because it is no longer packed as tightly. The team estimates that this increases its volume by 18%. A truck can carry at most 2.5 cubic metres of the loosened soil on each load. The final load need not fill the truck.
1. Interpret the dimensions [2 marks]
Find the depth and the top width of the trench at .
Show worked solution
2. Derive the cross-sectional area [3 marks]
Show that the cross-sectional area at depth is .
Show worked solution
3. Express the area along the trench [2 marks]
Show that .
Show worked solution
4. Calculate the excavation volume [4 marks]
Use integration to find the volume of soil to be excavated, in cubic metres.
Show worked solution
5. Plan the removal [4 marks]
Calculate the minimum number of truckloads required under the model. Give one reason why the actual number of loads might differ from your calculation.
Show worked solution
The minimum is 4 loads: three full loads would be insufficient. The actual soil may expand by more or less than 18%, or the excavated sides may differ from the designed slopes, changing the volume to be carried.
Original comprehension · 15 marks
Average speed on a two-leg shuttle route
Develop a journey model, optimise it and account for a practical delay. A calculator may be used.
The passage
A test shuttle travels from a loading bay to a checkpoint and returns along the same route. Each leg has length kilometres. Its outward speed is kilometres per hour and its return speed is kilometres per hour. Both speeds are positive. The model treats each leg as being travelled at its stated constant speed, ignoring the time taken to accelerate, turn and slow down.
For a complete journey, the average speed is the total distance divided by the total elapsed time. When the two legs have different speeds, equal distances do not take equal times. The average of the two speed settings therefore need not be the average speed of the journey.
First consider journeys with no stop at the checkpoint. Let be the average speed of the complete journey, in kilometres per hour. The outward and return travel times, in hours, are given below.
The controller is programmed to allow only pairs of speed settings satisfying . This is a rule for the test, rather than a claim about fuel use or energy. The engineer wants to choose the settings that give the greatest average speed.
A later safety review limits the outward speed to at most 12 kilometres per hour and the return speed to at most 20 kilometres per hour. The controller rule still applies. The engineer must choose the best settings within these restrictions.
Finally, the shuttle must stop for loading at the checkpoint. In this final test each leg is 0.9 kilometres long. The stop adds time but no distance, and it must be included when calculating the average speed of the complete journey.
1. Calculate a journey average [2 marks]
Without a stop, the shuttle travels outward at and returns at . Calculate its average speed, giving an exact value.
Show worked solution
2. Derive a model [3 marks]
Show that, without a stop, . Explain why the leg length does not appear in this expression.
Show worked solution
The common factor cancels. Changing both equal leg lengths by the same factor changes the distance and travel time by that same factor.
3. Find the unrestricted optimum [4 marks]
Write and , where . Show that . Hence find the greatest possible value of and the speed settings that achieve it.
Show worked solution
Since , , with equality when . Thus the maximum average speed is 15 kilometres per hour, achieved by .
4. Apply the safety restrictions [3 marks]
Now impose the two speed limits from the passage. Find the best permitted values of and , and the resulting average speed without a stop.
Show worked solution
The smallest possible value of is 9, achieved when . Therefore and .
5. Allow for a loading stop [3 marks]
For the final test, use the speed settings from question 4. Find the longest loading stop for which the average speed of the complete journey is at least 14 kilometres per hour. Give your answer in seconds to 3 significant figures.
Show worked solution
If the loading stop lasts hours, the average-speed requirement gives
This is the exact upper limit rounded to 3 significant figures. An actual stop must not exceed seconds; a stop lasting exactly 12.9 seconds would be slightly too long.
Original comprehension · 15 marks
The hidden time in a staged file check
Use a repeated process to compare an ideal workload with a practical time limit. A calculator may be used.
The passage
An archive uses a program that checks a file in progressively smaller sections. Stage 0 consists of one check. Each check leads to two checks at the next stage, so stage contains checks. All checks are carried out one after another on the same computer.
The first check takes 12 minutes of processing time. The program is designed so that each check at the next stage needs only of the processing time of its parent check. This is an ideal model for the processing time, before allowing for the work needed to start a check.
For example, stage 1 has two checks taking minutes each, so its total processing time is 9 minutes. Let be the total processing time of stage , and let be the combined processing time of stages 0 through , inclusive.
The archive would like to stop when the processing time omitted from all later stages is less than 2 minutes, according to the ideal model. This is a rule for choosing the number of stages; it does not mean that the remaining sections have actually been checked.
A trial reveals a second cost: every check takes a further 3 seconds to initialise. This time is additional to its processing time and does not become smaller at later stages. Let be the total running time, in minutes, including initialisation, for stages 0 through .
The archive can allow at most 50 minutes for the program to run. It needs to choose the greatest complete stage that fits this time allowance, and determine whether the original rule about omitted processing time is still achievable.
1. Read the stage rule [2 marks]
For stage 2, state the number of checks and calculate the total processing time.
Show worked solution
2. Find the ideal workload [3 marks]
Show that . Hence find a formula for and its limiting value as increases.
Show worked solution
Since , the limiting processing time is 48 minutes.
3. Apply the stopping rule [3 marks]
In the ideal model, find the smallest integer for which the combined processing time of all stages after stage is less than 2 minutes. Show how your answer meets the strict inequality.
Show worked solution
The inequality reverses on division because . Hence the smallest integer is .
4. Include initialisation [3 marks]
Show that . Explain why has no finite limit even though does.
Show worked solution
The number of checks increases without bound, and each has a fixed positive initialisation time. The initialisation term therefore increases without bound, despite the finite limit of the processing term.
5. Choose a feasible stage [4 marks]
Find the greatest complete stage for which . Justify that no greater value can work. Determine whether this choice also meets the omitted-processing-time rule from question 3.
Show worked solution
Every further stage adds positive processing and initialisation times, so is strictly increasing. The greatest permitted stage is therefore .
This does not meet the original stopping rule. Stage 11 would be needed for that rule, but it cannot fit the 50-minute allowance.
Original comprehension · 15 marks
Choosing an exposure setting for a sensor
Use a response model to balance timing sensitivity and exposure duration. A calculator may be used.
The passage
A laboratory sensor records a signal while its shutter is open. A longer exposure gives a stronger reading, but the response gradually levels off. For a fixed sample, a proposed model is
where is the exposure duration in seconds and is the signal reading in the device’s units. The model describes the response to a constant source; it does not account for changes in the source itself.
The shutter timing has a small proportional error. The engineer wants to know how much this affects the reading. The relative sensitivity is defined by
For a small change in exposure duration, the percentage change in the signal is approximately times the percentage change in the duration. For example, a relative sensitivity of 0.4 means that a small 1% increase in duration produces about a 0.4% increase in the reading. This is a local approximation; a larger change should be checked using the signal model directly.
The engineer requires a relative sensitivity of at most 0.2. The device allows exposure settings in steps of 0.01 seconds, and each exposure must take no more than 8 seconds. The aim is to find the shortest available exposure setting that satisfies both requirements.
1. Interpret the model [2 marks]
Calculate the reading when . You are told that . Estimate the percentage increase in the reading caused by a small 1% increase in exposure duration.
Show worked solution
The estimated percentage increase is .
2. Find a sensitivity formula [3 marks]
Differentiate and hence show that
Show worked solution
3. Check a larger timing change [3 marks]
The exposure duration increases from 5 seconds to 5.5 seconds. Calculate the percentage increase in the signal from the model. Compare it with the estimate obtained using , and explain why the two answers differ.
Show worked solution
The local estimate overstates the increase by about 0.29 percentage points. It uses the rate of change at the start, whereas the response becomes less steep as the exposure lengthens. A 10% timing change is large enough for this difference to matter.
4. Establish that sensitivity decreases [4 marks]
Put and let . Show that and for . By differentiating your formula for , deduce that the relative sensitivity decreases for all .
Show worked solution
Therefore for .
5. Choose an exposure setting [3 marks]
Using a numerical method or a calculator, solve for . Find the shortest available exposure setting that meets the sensitivity requirement, and check the time limit. Explain why ordinary rounding to two decimal places is unsuitable here.
Show worked solution
Choose 6.66 seconds. Sensitivity decreases as time increases, so this is the shortest permitted setting that meets the requirement. It is below the 8-second limit. Ordinary rounding would give 6.65 seconds, which fails the sensitivity requirement.
Original comprehension · 15 marks
Reciprocal settings in a signal filter
Read the mathematical model, then use a new variable to select a setting. A calculator may be used.
The passage
An engineer is exploring a simplified model for a signal filter. Its dimensionless tuning parameter is positive. The model assigns the filter a dimensionless response score
Two settings are called reciprocal if their product is 1. In this model, replacing by leaves the score unchanged. The engineer calls this reciprocal symmetry.
Directly solving for at a specified score would usually produce a quartic equation. Reciprocal symmetry suggests introducing a new variable
The identity can then be used to rewrite the score as a quadratic expression in . A proposed value of is useful only if it corresponds to an allowed positive value of .
To recover a setting from , multiply by . This gives . When there are two positive solutions, their product is 1, so they describe a reciprocal pair.
For a new device, the engineer wants a score of 26 and must use a setting . The formula is a proposed model; actual filter performance must still be checked experimentally.
1. Check the symmetry [2 marks]
Calculate and . Explain why equality of these scores is consistent with the passage.
Show worked solution
The settings are reciprocal. Exchanging and exchanges terms in the score without changing their sum.
2. Find the allowed range [3 marks]
Use and to show that . State when equality holds. Hence show that .
Show worked solution
Equality holds only when .
For , and , so .
3. Choose the required setting [4 marks]
Use the new variable to solve . Give all positive values of exactly, then choose the one permitted for the new device.
Show worked solution
Reject because . Thus .
Both are positive, but only satisfies .
4. Interpret a nearby score [3 marks]
A different device needs a score of 20. Without finding either setting, show that there are exactly two positive settings and that exactly one exceeds 1.
Show worked solution
The other root is negative and must be rejected. Since , the equation has two distinct real roots. Their sum is positive and their product is 1, so both are positive. They are unequal reciprocals, so one is below 1 and one above 1.
5. Check uniqueness on the permitted branch [3 marks]
Show that is strictly increasing for . Explain what this says about the chosen setting for score 26, and give one reason to test the physical device rather than rely only on the model.
Show worked solution
For , both and are positive. Therefore the score is strictly increasing.
There is only one setting on with score 26. Measurements are still needed because the proposed formula may omit physical effects or may not match the real device accurately.
Original comprehension · 15 marks
Drawing a smooth curve with straight segments
Read the model, then balance drawing accuracy against a memory limit. A calculator may be used.
The passage
A designer wants a small display to draw a smooth trace. In a simplified model, the trace has equation for . Both coordinates are measured in millimetres.
The display stores selected points on the curve and joins consecutive points with straight segments. More segments give a smoother image, but storing more points uses more memory.
Consider one segment whose endpoints have horizontal coordinates and , where and . The height of the straight segment at horizontal coordinate is
The vertical drawing error is the height of the segment minus the height of the curve at the same horizontal coordinate. It is a vertical difference, not the shortest distance to the curve.
A detail of the trace. The orange line marks the vertical error at the midpoint of this segment.
The designer initially uses four equal-width segments across the full interval. A refinement routine doubles the number of segments each time. Alternatively, a custom setting can use any positive integer number of equal-width segments.
The pixel pitch is 0.08 mm. The designer accepts a trace only if its maximum vertical drawing error is no more than half this pitch. The device has room to store at most 25 points, including the two endpoints. Assume that the only drawing error is caused by replacing the curve with straight segments.
1. Check one segment [3 marks]
Take and . Find the equation of the straight segment. Calculate its vertical drawing error at the midpoint.
Show worked solution
2. Find the greatest error [4 marks]
Show that . By completing the square, or otherwise, show that the maximum error on a segment is , attained at its midpoint.
Show worked solution
The squared term is non-negative. The maximum is at , the midpoint.
3. Run the refinement routine [3 marks]
The display uses equal-width segments. Explain why the maximum error is mm. Starting at and doubling each time, find the first number of segments that meets the accuracy requirement.
Show worked solution
The allowed error is mm. Each doubling divides the error by 4.
Segments
Maximum error (mm)
4
1.25
8
0.3125
16
0.078125
32
0.01953125
The first acceptable doubling is .
4. Choose a custom setting [3 marks]
Find the smallest positive integer number of equal-width segments that meets the accuracy requirement. Check that one fewer segment would not be sufficient.
Show worked solution
5. Make a recommendation [2 marks]
Decide whether the doubling routine or the custom setting can meet both the accuracy requirement and the memory limit. State one limitation of this drawing model.
Show worked solution
A trace with segments needs stored points. The custom setting uses 23 segments and 24 points, so it meets both requirements. The doubling routine needs 32 segments and 33 points, exceeding the limit of 25.
For example, rounding stored coordinates or lighting individual pixels can introduce further error. The calculation assumes exact coordinates and straight segments, so it does not measure every source of visible distortion.
Original comprehension · 13 marks
A faster image-processing queue
Read the passage, then use it to make and justify a decision. A calculator may be used.
The passage
A laboratory processes a queue of microscope images. Earlier images help the software prepare reusable calculations, so later images take less time. One image must finish before the next begins.
The modelled time for image number is seconds, for . The total time for the first images is
To estimate a long queue without adding every term, define the continuous function , for . It is positive and decreasing.
A unit-width rectangle ending at an integer has area greater than if its height is taken from the left end. Rectangles whose heights are taken from the right end lie below the curve. These comparisons give, for ,
where . The comparisons are strict because is strictly decreasing.
A sharper upper bound can be obtained by calculating the first image times directly and estimating only the rest. For ,
The laboratory wants to know whether a queue of nine images is guaranteed to finish within 150 seconds according to this model. No interruption or additional set-up time is included.
1. Read the model [2 marks]
Find and . Interpret the limit in this setting.
Show worked solution
The time per image approaches 4 seconds as more images are processed. It does not approach zero; the model retains a fixed amount of work for every image.
2. Obtain the integral estimate [3 marks]
Show that . Hence find .
Show worked solution
3. Decide what the first bounds tell you [3 marks]
Use the bounds in the passage to find a lower and an upper bound for . Do these bounds alone guarantee that nine images finish within 150 seconds? Explain your answer.
Show worked solution
No. These bounds allow totals on either side of 150 seconds. An upper bound above 150 does not show that the queue will exceed 150 seconds.
4. Improve the decision [5 marks]
(a) Calculate , keeping unrounded values for later working.
(b) Use the sharper upper bound with to decide whether the model guarantees completion within 150 seconds. Give your upper bound to 3 decimal places.
(c) Give one practical reason why the actual queue might still take longer than 150 seconds.
Show worked solution
(a) Add the six modelled image times.
(b) Estimate the remaining three images using the integral.
The unrounded upper bound is below 150 seconds, so the model guarantees completion in time.
(c) For example, an interruption, extra set-up work, or unusually complex images could make actual processing slower than the model.
Pure
Proof
Reason with statements and implications, use counterexamples, and prove results by exhaustion, deduction and contradiction.
17 skills now. Build from logic and counterexamples to complete proofs by exhaustion, deduction and contradiction. Includes one optional Challenge skill.
Proof: Start with an explicit assumption, explain each implication, name the contradiction and conclude the original claim. The irrationality proofs use fractions in lowest terms; the prime proof requires an unlisted prime divisor, whether the constructed number is prime or composite.
Pure → Algebra & functions
Graph Transformations
Translation, reflection and stretch recognition first; then standard functions, graphical and coordinate mappings,
and finally ordered pairs of transformations.
48 skills now. Select whole families of questions or open a family to choose individual skills.
Horizontal and vertical cases are deliberately mixed within each skill: distinguishing them is part of the mathematics.
The card header also stays neutral so it never gives away whether the transformation is a translation, reflection or stretch.
House wording for transformation descriptions
Horizontal stretch
Stretch, parallel to the x-axis, scale factor 2
Vertical stretch
Stretch, parallel to the y-axis, scale factor 3
Reflection
Reflection in the x-axis
Translation
Translation by
\(\begin{pmatrix}3\\4\end{pmatrix}\)
Start with one transformation inside and one outside, then same-side pairs where the correct order must be recalled.
Recognition progresses from commuting pairs to same-side ordered pairs; construction with y=x² finishes in expanded quadratic form.
Generator safeguard:
some standard functions have symmetries or identities that can make a reverse transformation question non-unique.
The generators will use unambiguous cases unless recognising equivalent transformations is itself the intended skill.
Pure → Coordinate geometry
Straight Lines
Coordinate methods and linear graphs, beginning with midpoints, distances and gradients.
Circles are kept as a separate topic.
34 skills. 33 core skills and 1 optional Challenge skill. Coordinates, gradients, line equations, sketching and coordinate problem solving.
Straight Lines complete:
all 26 mapped Straight Lines skills are now live. Circles remain a separate Coordinate geometry topic.
Pure → Coordinate geometry
Circles
Build and sketch circles, use circle geometry and distances, and investigate intersections, tangents and normals.
19 skills now. Work with circle equations, geometry, distances, intersections, tangents and normals. Optional Challenge skills include parameter ranges, two-circle intersections and shaded areas.
Pure → Algebra & functions
Quadratics
Factorising and completing the square first, then symmetry, turning points, exact solutions,
the discriminant, graph sketching and quadratic modelling.
21 skills. Factorising, completing the square, solving, sketching and modelling.
Quadratics build plan:
All 21 Quadratics skills are live, including symbolic discriminants and constructing models. Discriminant inequalities and the optional parameter Challenge are in the Inequalities topic.
Pure → Algebra & functions
Hidden quadratics
Recognise a quadratic structure hidden inside powers of x, trigonometric functions, arbitrary-base exponentials and natural exponentials, then make an appropriate substitution and solve.
5 skills now. Practise each hidden-quadratic family separately, or use the mixed skill to identify the substitution without being told which type to expect.
Hidden quadratics: Worked answers explicitly introduce the substitution, solve the resulting quadratic, substitute back, and reject impossible values where appropriate. The arbitrary-base and e^x skills share their generators with ELZQ and EXHQ respectively.
Pure → Algebra & functions
Indices
Move from recognising negative and fractional index notation to common-base fluency, calculus-ready power forms and fluent simplification,
then finish by diagnosing common misconceptions about the index laws.
9 skills. Index notation, numerical powers, common bases, simplification and index-law reasoning.
Indices:
Practise numerical and algebraic powers, including negative and fractional indices.
Pure → Algebra & functions
Surds
Simplify and calculate exactly with surds, rationalise numerical denominators, then extend the same methods to algebraic expressions involving a parameter.
8 skills. Simplifying, single-root form, exact calculations and rationalising numerical or algebraic denominators.
Surds: The six numerical skills are non-calculator practice; two further skills cover algebraic surds.
Pure → Algebra & functions
Inequalities
Convert between inequality, set and interval notation; solve linear, quadratic and cubic inequalities; find parameter values; then sketch and shade regions bounded by lines and curves.
16 skills, including 3 optional Challenges. Notation, number lines, solving, discriminant conditions and shaded regions.
Inequalities: All 16 skills are available, including three optional Challenges. Solving cards randomly require answers in set or interval notation. Two-dimensional sketches use solid boundaries for inclusive inequalities and dashed boundaries for strict inequalities; the final interpretation skill uses labelled regions on a supplied diagram.
Pure → Trigonometry
Basic trigonometry
Exact values and ratios, triangle methods, bearings and problem solving, with a separate radians pathway.
16 skills. 15 core skills and 1 optional Challenge skill. Exact values, triangle methods, area, bearings and connected problems, with a separate radians pathway.
Basic trigonometry: Degree and radian triangle skills remain separate. Exact radian values involving π are retained where appropriate; otherwise numerical answers are given to 3 significant figures.
Pure → Trigonometry
Arcs and sectors
Arc length, sector area and perimeter, reverse problems, annular sectors and segments.
7 skills now. Use s = θr and A = ½θr², with exact values involving π and simple terminating decimals kept exact.
Arcs and sectors: Angles are in radians throughout. Exact values involving π and simple terminating decimals are kept exact.
Pure → Trigonometry
Trigonometric graphs & equations
Sketch sine, cosine and tangent, identify periods, and solve equations using graph symmetry and periodicity.
13 skills now. Degree and radian questions are mixed. Worked solutions use the graph-based method: find one angle with an inverse trigonometric function, use a sketch and symmetry for the other angle solution(s), then use the period to cover the required interval. Negative-angle identities, quadratic equations, rearranging, squared functions and reduction to tangent are included.
Trigonometric graphs & equations: Exact special-angle values are retained exactly. Non-exact degree solutions are given to 1 decimal place and non-exact radian solutions to 3 significant figures. Worked equations use sketches, symmetry and periodicity rather than a CAST diagram.
Pure → Trigonometry
Trigonometric identities
Simplify expressions, solve equations using identities, and prove identities through substitution, factorisation, expansion and algebraic fractions.
5 skills now. This identities section uses only sin x, cos x and tan x, together with sin²x + cos²x = 1 and tan x = sin x / cos x.
Trigonometric identities: This first section is deliberately restricted to sine, cosine and tangent.
Pure → Trigonometry
Compound angle formulae
Use the geometric construction to express key lengths, then recall and apply the compound-angle formulae.
Begin with the right-angled triangles inside the geometric construction, then practise writing each compound-angle formula in both directions.
Compound angle formulae: Formula-booklet identities are used throughout. Exact values stay exact, and equation solutions are given on the stated degree or radian interval.
Pure · Differentiation
Choosing Differentiation Methods
Read the structure, choose an efficient route and explain your reasoning.
6 skills. 5 core skills and 1 optional Challenge skill.
Pure · Differentiation
Quotient Rule
Differentiate quotients, simplify carefully and explore the shape of a curve.
23 skills. 22 core skills and 1 optional Challenge skill.
Domain matters: A denominator zero is not a stationary point or a point of inflection. Retain original restrictions when cancelling factors. Trigonometric inputs are in radians.
Pure · Differentiation
Product Rule
Differentiate products, factorise derivatives and apply them to the shape of a curve.
19 skills. 17 core skills and 2 optional Challenge skills. Exact answers and graph-supported applications.
Curve shape: Positive second derivative means convex; negative means concave. A point of inflection requires a change in concavity. Trigonometric inputs are in radians.
Pure · Functions
Inverse functions
Reverse functions, connect domains and ranges, and reflect graphs in the line y = x.
17 skills. 15 core skills and 2 optional Challenge skills. Set and interval notation throughout.
Inverse functions: Check the original domain, reverse the mapping and state the domain of the inverse.
Pure · Functions
Composite functions
Compose functions in the correct order, preserve input restrictions and find the attainable outputs.
11 skills. 8 core skills and 3 optional Challenge skills. Set and interval notation throughout.
Composition: Apply the rightmost function first. Keep every original domain restriction, even after simplifying.
Pure · Functions
Domain and Range
Classify functions, describe input and output sets, then explore how restricting a domain changes the range.
17 skills. 16 core skills and 1 optional Challenge skill. Set and interval notation throughout.
Notation: Domains use x. Ranges use y or the function named in the question. Check which endpoints are attained and keep excluded values out of the final set.
Pure · Functions and graphs
Modulus Functions
Read and sketch modulus graphs, find their equations, then use linear branches to solve equations and inequalities.
12 skills. From modulus values and vertices to sketch-first equations, inequalities and mixed graph problems.
Pure · Exponential models
Exponential Growth & Decay
Build and interpret models, calculate times and rates, and explain their long-term predictions.
12 skills. Cooling and warming, populations, decay and depreciation, including bounded growth and two-exponential models.
For the prerequisite algebra and graph work, use Exponentials & logarithms. Basic exponential differentiation is in Differentiating exponentials.
Pure · Algebra & functions
Partial fractions
Combine algebraic fractions, handle distinct and repeated factors and improper fractions, then apply the results to integration and expansions.
14 skills. Algebraic fractions, decomposition, integration and binomial expansions.
Pure · Trigonometry
Small-angle approximations
Use radians to approximate trigonometric expressions, explore limits and derive the sine and cosine derivatives.
9 skills. Eight core skills and one optional Challenge extension using supplied series.
Pure → Trigonometry
Double angle formulae
Derive and apply double-angle formulae, prove identities, solve equations and explore triple-angle Challenge skills.
Derivation and recall are mixed together so students must decide which identity and direction are needed, before applying the formulae to exact-value and equation questions.
Double angle formulae: Formula questions use the five forms taught in the source lesson. Exact values remain exact, quadrant information is used explicitly, and direct double-angle equations are solved over the stated interval.
Pure → Trigonometry
Trigonometric modelling
Interpret, use and construct realistic models involving sine and cosine.
10 skills now. Use, interpret and construct sine and cosine models. Read equations from graphs, solve varied target-value and duration problems, and combine modelling steps in an optional challenge.
Trigonometric modelling: Contexts are chosen so a sine or cosine model is plausible. The sequence moves from straightforward use and interpretation through solving models and threshold durations, before students construct increasingly less-signposted models. The final multistep modelling skill is marked as an optional challenge.
Statistics
Probability
Use Venn diagrams, probability notation, conditional probability, two-way tables, probability trees and probability modelling.
32 skills now. Begin by moving fluently between notation, language and shaded Venn regions. Then complete and use Venn diagrams, practise the addition rule and conditional probability, test independence and mutual exclusivity, apply the same ideas using two-way tables and probability trees, and finish by critiquing probability models and their assumptions.
Probability: Frequencies are converted to exact fractions in simplest form. Venn-diagram fluency and the addition rule are established before conditional probability is introduced. Conditional probability remains a core exam skill, including complements and more involved event expressions. Independent and mutually exclusive events then build directly on these relationships, followed by two-way tables and probability trees as alternative representations of the same probability ideas. Tree work includes route calculations, complements, constructing trees, conditional probability and unknown probabilities. Probability modelling finishes the topic by critiquing assumptions and considering the likely effect of more realistic assumptions; none of these skills is labelled as Challenge.
Statistics → Statistical distributions
Discrete random variables
Construct and represent discrete probability distributions, find missing values and parameters, calculate event probabilities, and solve harder algebraic distribution problems.
11 skills now. Start by constructing probability distributions and stick graphs. Then use ΣP(X=x)=1, move between tables and algebraic probability functions, calculate probabilities from irregular support sets, and finish with two-parameter and piecewise-distribution problems.
Discrete random variables: Every generated probability distribution has non-negative probabilities summing exactly to 1. Event-probability cards often use irregular support sets. Piecewise probability functions are treated as an ordinary exam skill and are included in normal revision packs.
Statistics → Statistical distributions
Binomial distribution
Model binomial situations, interpret probability statements, use calculator probabilities, and work with the mean and variance.
11 skills now. Calculator methods are used for binomial probabilities. The emphasis is on recognising a valid binomial model, translating probability language correctly, choosing the correct cumulative calculation, and interpreting answers in context.
Binomial distribution: Probability cards use calculator methods; the hand calculation of the binomial probability formula is not treated as a separate skill. Binomial hypothesis testing remains in the Statistical hypothesis testing section.
Statistics → Data presentation & interpretation
Linear regression and correlation
Calculate, estimate, interpret and use the product moment correlation coefficient and linear regression models.
10 skills now. Raw-data calculator questions use eight paired observations in varied contexts. Regression lines are for predicting y from x; numerical PMCC and regression coefficients are normally given to 3 significant figures.
Linear regression and correlation: Scatter diagrams cover visual estimates, comparisons and the limitations of PMCC. Context questions use “predicted” language for regression models and do not treat correlation as evidence of causation.
Statistics
The Normal Distribution
Use calculator methods for probabilities and inverse normal; standardise when finding unknown parameters.
22 core skills and 2 optional teaching skills.
Practise Z = (X − μ) / σ to understand the method. It is not required for basic probability or inverse-normal calculations in the exam. These two skills are not added by Add Whole Topic or Quick Revision; select them explicitly here.
Enter the distribution’s mean and standard deviation directly. Standardising first is not required for these basic exam calculations.
Use inverse normal directly with the distribution’s mean and standard deviation. Standardising first is not required for these basic exam calculations.
These questions need Z = (X − μ) / σ because the mean or standard deviation is unknown.
Statistics
The Normal Distribution: Approximations
Normal approximations to binomial distributions and continuity corrections.
2 core skills and 10 Optional skills. Continuity correction is not required for AQA. Skills using it are labelled Optional and excluded from all packs.
Statistics
Hypothesis Testing: Sample Means Hypothesis Testing
Sample means, standard errors and tests for a population mean.
17 core skills. Normal populations with known variance; probability, critical-region and test-statistic methods.
Statistics
Hypothesis Testing: Binomial Hypothesis Testing
Form hypotheses, assess evidence and find critical regions.
14 core skills. One- and two-tailed tests, probability methods and critical regions.
Statistics → Statistical hypothesis testing
PMCC hypothesis testing
Form and carry out hypothesis tests for a population product moment correlation coefficient.
6 skills now. Practise hypotheses, critical values, number-line decisions and complete tests, then correct common mistakes.
PMCC hypothesis testing: Hypothesis-only cards require students to define ρ in context and write the hypotheses. Critical values are supplied or shown in a table extract. Raw-data tests require students to calculate the sample PMCC; number-line cards ask for a decision without drawing a diagram.
Pure → Algebra & functions
Polynomials
Expand and factorise, divide with the grid method, investigate real roots, and sketch cubic and quartic graphs.
21 skills now. Expand and factorise polynomials, use the factor theorem, divide with grids, investigate real roots and sketch graphs. Higher-degree division, finding factors of higher-degree polynomials and quartic or higher-degree graph work are marked as Challenge.
Polynomials: Factor-theorem cards use only the factor theorem. Polynomial division is demonstrated with the grid method; Challenge cards are excluded from ordinary random packs.
Pure → Algebra & functions
Sketching rational functions
Sketch reciprocal and reciprocal-square families using intercepts and dashed vertical and horizontal asymptotes.
8 skills now. Build from y=a/x through translated reciprocal and reciprocal-square families, then finish with a mixed Challenge skill based on intercepts, asymptotes and long-term behaviour.
Sketching rational functions: Vertical and horizontal asymptotes are always dashed. Graphs use only significant intercept/asymptote labels, no grid, and Challenge cards are excluded from ordinary random packs.
Mechanics
2D Vectors
Vector notation, arithmetic, position vectors, magnitude, unit vectors, parallelism, collinearity and magnitude–direction conversion.
14 skills now. All 2D vector work is housed in Mechanics, including cards without a physical context.
2D Vectors: Typeset vector variables use bold upright notation; directed line vectors use arrows. Ordinary skills deliberately mix column-vector and i, j component form wherever either representation is mathematically appropriate. Challenge cards are excluded from ordinary random packs.
Mechanics
3D Vectors
Three-dimensional vector notation, directed vectors, magnitude and unit vectors, parallelism, collinearity and 3D problem solving.
12 skills now. The notation and methods deliberately build directly on the 2D Vectors topic.
3D Vectors: Ordinary skills mix column-vector and i, j, k component notation wherever appropriate. Bold k is the third basis vector; italic k is reserved for a scalar. Challenge cards are excluded from ordinary random packs.
Mechanics → Kinematics
Graphs of motion
Interpret position–time and velocity–time graphs, connect gradients with rates of change, and connect signed areas with displacement.
15 skills now. Every skill contains at least 25 procedurally generated cards with varied values, intervals and graph shapes.
Graphs of motion: Position and displacement use metres; time uses seconds. Areas above and below the time axis are distinguished clearly, and worked graphs highlight only the gradient or area needed.
Mechanics → Kinematics
Variable acceleration
Connect displacement, velocity and acceleration using calculus, then explore standard-function models, direction changes and motion extrema.
15 skills now. Each skill contains at least 30 generated cards, covering calculus relationships, standard-function models and motion extrema.
Variable acceleration: The cards use straight-line motion with displacement in metres and time in seconds. Trigonometric arguments are in radians. Worked answers distinguish displacement from distance and signed velocity from speed.
Mechanics
Forces and equilibrium
Identify forces, draw force diagrams, use equilibrium and apply Newton’s second law to accelerating bodies.
17 skills. Progress from force diagrams and equilibrium to Newton’s second law and calculations involving SUVAT.
Mechanics → Further kinematics
SUVAT
Choose and apply the constant-acceleration formulae, then practise AQA vertical-motion conventions and other applications.
8 skills now. Gravity questions are grouped in a separate AQA section so that its rounding convention is tested consistently.
AQA gravity convention: Treat every stated value as exact except g. Round final answers to 1, 2 or 3 significant figures when g is given as 10, 9.8 or 9.81 respectively. Carry unrounded values between parts. If no numerical value of g is given, leave the answer in terms of g unless it cancels.
Pure · Trigonometry
Reciprocal Trigonometric Functions
Sec, cosec and cot: exact values, graphs, identities, equations and proofs.
15 core skills. Triangle diagrams and graph sketches appear with the worked answers.
Pure · Trigonometry
Inverse Trigonometric Functions
Principal branches, exact values and equations, with sketches of arcsine, arccosine and arctangent.
11 core skills and 3 optional Challenges. All angles are in radians. Graph answers show endpoints and asymptotes where relevant.
Pure
Differential Equations
Separate variables, apply initial conditions and solve differential-equation models in context.
18 core skills and 4 optional Challenges. General and particular solutions, growth and decay models, elapsed times and model interpretation.
Pure
Trigonometry: Harmonic Forms
Combine sine and cosine, solve equations and find extreme values.
13 core skills and 2 Challenge skills. Harmonic forms, equations, graphs and reciprocals.
Mechanics
Projectiles
Resolve motion, apply SUVAT and find trajectory equations.
18 core skills and 2 optional Challenges.
Mechanics
Kinematics: 2D SUVAT
Apply constant-acceleration formulae to vectors, positions and bearings.
11 core skills and 1 optional Challenge.
Mechanics
Kinematics: 2D Variable Acceleration
Differentiate and integrate vector motion models, using initial conditions and directions.
12 core skills.
Pure
Reduction to Linear Form
Use transformed variables to fit exponential and power models, recover constants and make predictions.
15 core skills and 1 optional Challenge.
Pure
Binomial Series
Expand, combine and apply series with negative and fractional powers.
15 core skills and 1 optional Challenge.
Pure
Parametric Equations: Introduction
Explore parametric relationships through calculation and reasoning.
9 core skills and 1 optional Challenge.
Pure
Parametric Equations: Differentiation
Explore parametric relationships through calculation and reasoning.
10 core skills and 1 optional Challenge.
Pure
Parametric Equations: Integration
Explore parametric relationships through calculation and reasoning.
7 core skills and 2 optional Challenges.
Pure
Differentiation: Connected Rates of Change
Use the chain rule to connect changing quantities.
9 core skills and 1 optional Challenge. Geometry, algebraic models and filling containers.
Pure
Differentiation: Optimisation
Build a model, apply a constraint and find the optimum.
15 core skills and 3 optional Challenge skills. Areas, volumes, routes and function models.
Pure
Differentiation: Implicit Differentiation
Differentiate both sides, find gradients and explore inverse functions.
17 core skills and 2 Challenge skills. Techniques, applications and derivations.
Mechanics
Forces: Blocks on Slopes
Resolve forces, describe motion and connect particles on inclined planes.
17 core skills and 1 Challenge skill. Single slopes, angled forces, pulleys and two-slope systems.
Mechanics
Connected Particles
Strings, rods, pulleys, lifts and contact forces between stacked bodies.
17 core skills and 1 Challenge skill. Construct force diagrams and compare them with the worked answers.
Mechanics
Friction
Limiting friction, rough horizontal surfaces, angled pushes and pulls, and stopping motion.
12 core skills and 1 Challenge skill. Construct force diagrams from the questions and compare them with the worked answers.
Mechanics
Moments
Calculate turning effects and use force and moment equations to solve rigid-body equilibrium problems.
11 core skills and 2 optional Challenges. Varied forces, supports, tilting and centres of mass.
Mechanics → Mathematical modelling
Modelling assumptions
Recall what standard mechanics assumptions mean, then apply them in traditional A-Level Maths exam contexts and identify invalid conclusions.
1 mixed skill now. The card order is randomised each time and covers particles, strings and pulleys, contact and friction, projectiles, connected systems, rods, planks and moments.
Modelling assumptions: A conclusion is used only when the necessary assumption has been stated. Cards distinguish assumptions that are often confused, such as particle versus negligible resistance, smooth versus light, and limiting equilibrium versus ordinary equilibrium.
Pure → Sequences & series
Inductive definitions & recurrence relations
Generate and interpret recursively defined sequences, find limits, classify sequence behaviour, investigate periodicity, and establish increasing or decreasing behaviour.
16 skills now. The bank follows the progression of the teaching PowerPoint from term-to-term rules through recurrence limits, periodicity and monotonicity.
Inductive definitions: Limit questions state when convergence may be assumed. Fixed-point solutions are not automatically treated as actual limits, and increasing/decreasing claims use the strict definitions uₙ₊₁>uₙ and uₙ₊₁<uₙ for all positive integers n.
Pure → Sequences & series
Arithmetic sequences & series
Find and use the nth term of an arithmetic sequence, work with sigma notation, calculate arithmetic-series sums, and model realistic situations.
13 skills now. The bank follows the teaching progression from u_n=a+(n−1)d through sigma notation and arithmetic-series sums to realistic modelling.
Arithmetic sequences & series: The nth-term formula u_n=a+(n−1)d is used explicitly. Sum questions choose the most natural of the two standard arithmetic-series formulae. Modelling cards use realistic fixed-change contexts and require students to decide whether a term or a cumulative sum is needed.
Pure → Sequences & series
Geometric sequences & series
Build fluency with geometric sequences first: identify the common ratio, use u_n=ar^(n−1), solve consecutive-term problems, and recover a sequence from two stated terms.
11 skills now. These cards cover geometric sequences and series, including nth terms, finite sums, sums to infinity, reverse questions, links to arithmetic sequences and compound growth or decay modelling.
Geometric sequences & series: Questions use exact values. Negative ratios are bracketed clearly, fractional ratios remain exact, non-consecutive-term questions use an odd index gap where needed, and series cards use S_n=\frac{a(1-r^n)}{1-r} and S_∞=\frac{a}{1-r} only when valid.
Pure
Exponentials & logarithms
Move between exponential and logarithmic notation, use the laws of logarithms, solve logarithmic and exponential equations, and sketch exponential and logarithmic functions.
35 skills now. Begin with 17 general skills using arbitrary bases, then move on to 18 skills involving e^x, ln x and natural logarithms.
Start here
General logarithms and bases
Work with arbitrary positive bases first: exponential and logarithmic form, logarithm laws, equations, validity checks, hidden quadratics and graphs.
Then specialise
e^x and ln x
Apply the same ideas to the special base e and its inverse, then use natural logarithms to solve exponential equations and inequalities.
Exponentials & logarithms: Logarithm-law cards preserve exact forms. Equation cards show the natural logarithm being applied to both sides before rearranging. Inequality cards state when division by a negative logarithm reverses the inequality, domain restrictions are checked when roots may be invalid, and hidden-quadratic cards show the substitution before factorising.
Pure → Sequences & series
Pascal's triangle and nCr
Calculate combinations, simplify expressions involving combinations, and solve equations in n.
4 skills now. Interpret selections, practise non-calculator combinations, then move to algebra with nCr.
Pascal's triangle and nCr: Non-calculator calculations are chosen to cancel cleanly. Equation cards use only values of n for which every combination shown is defined.
Pure → Sequences & series
Binomial expansion
Calculate combinations using nCr, expand binomials, find coefficients, and use partial expansions for approximations.
13 skills now. Full expansions are kept to manageable powers, while coefficient and partial-expansion questions extend to larger powers without requiring unnecessary full expansion.
Binomial expansion: Full expansions use powers no greater than 6. Larger powers appear only when students need a few terms or a particular coefficient, so unnecessary expansion is avoided.
Statistics → Data presentation & interpretation
Central tendency and variation
Work with mean, population variance and standard deviation, quartiles, outliers, box plots and histograms.
18 skills now. Population standard deviation is used throughout. Grouped-data cards estimate mean and variation using class midpoints; medians and quartiles are only found from ungrouped or discrete-frequency data.
Central tendency and variation: Population standard deviation is used throughout. Grouped data use class midpoints for estimated mean and variation; median and quartile calculations are never requested from grouped data.
Statistics
Statistical sampling
Recognise, describe, calculate with and evaluate the main A-Level sampling methods.
10 skills now. The procedural cards use the agreed conventions: simple random samples use a random number generator; systematic samples use a random starting point; stratified samples calculate proportional allocations and then use simple random sampling within each stratum; cluster samples use a simple random sample of clusters and then sample every member of the selected clusters.
Statistical sampling: Convenience and opportunity are treated as equivalent names, as are self-selection and volunteer sampling. Quota and convenience sampling are non-random. Simple random sampling is used within strata and to select clusters.
Pure → Differentiation
Basic differentiation
Build the power rule from simple gradients, extend it to negative and fractional indices, rewrite roots and reciprocals in index form, and then find gradients at specified points.
10 skills now. The bank follows the teaching progression: linear gradients, the power rule, real indices, “preparing the vegetables”, quotient simplification, and using the derivative to find a gradient at a point.
Basic differentiation: Worked answers use the power rule explicitly. Roots, reciprocals and quotients with monomial denominators are rewritten in index form before differentiation, exact fractional indices are retained, and gradient-at-a-point cards differentiate before substituting.
Pure → Differentiation
Differentiation from first principles
Build the derivative from the limit definition, beginning with the algebra of f(x+h), then extend the method from polynomials to reciprocal, square-root and exponential functions.
8 skills now. The bank follows the PowerPoint sequence: prepare the difference quotient, find gradients at points, derive polynomial gradients, then handle functions requiring fraction simplification, conjugates or a standard exponential limit.
First principles: Every worked answer begins from the limit definition. Algebraic cancellation is shown before the limit is evaluated; reciprocal and square-root cases do not use the power or chain rule.
Pure → Differentiation
Differentiating exponentials
Differentiate functions involving e^(kx), both alone and alongside algebraic terms, simplifying first where needed.
4 skills now. Differentiate ae^(kx), rewrite expressions first where needed, combine exponential and algebraic terms, and find exact gradients.
Differentiating exponentials: Worked answers rewrite exponential or algebraic terms where needed, use upright e and derivative notation with upright d, and retain exact values when finding gradients.
Pure → Differentiation
Standard derivatives
Differentiate sine, cosine, tangent, natural-logarithmic and arbitrary-base exponential functions, then mix them in longer expressions.
6 skills now. Begin with one standard function at a time, build coefficients and arguments gradually, then finish with a mixed skill based on the lesson.
Standard derivatives: Trigonometric arguments are in radians, sec²(kx) is retained for tangent derivatives, logarithmic answers are simplified, and factors such as ln(a) remain exact.
Pure → Differentiation
Function family
Progression: differentiate y=ax^k → gradients → tangents and normals → increasing/decreasing → stationary points → second derivatives → convexity and points of inflection.
Progression: differentiate y=ae^(kx) → gradients → tangents and normals → mix with ax^k for stationary points, second derivatives and points of inflection.
Progression: differentiate trigonometric functions in radians → tangents and normals → exact stationary points for single sine or cosine curves → stationary-point x-coordinates to 3 significant figures for y=p sin(kx)+q cos(kx) → second derivatives and points of inflection.
Progression: differentiate y=a ln(kx) → tangents and normals → mix with a linear term for stationary points. Pure a ln(kx) has no stationary point.
Progression: differentiate y=ca^x → tangents and normals → mix with a linear term for stationary points. Pure ca^x has no stationary point.
Purpose: practise choosing the correct derivative when standard functions appear with algebraic terms, then consolidate the method in solvable stationary-point problems.
Pure → Differentiation
Tangents and normals
Use differentiation to find equations of tangents and normals, then use the sign of the derivative to determine where a curve is increasing or decreasing.
8 skills now. Tangent and normal work is separated throughout: begin with polynomials, prepare mixed algebraic expressions where needed, include e^(kx), and finish with increasing/decreasing behaviour.
Tangents and normals: Worked answers always differentiate before substituting. Tangent gradients match the curve; normal gradients are negative reciprocals. Roots, reciprocals and quotients are rewritten in index form first, and increasing/decreasing conclusions are justified from the sign of the derivative.
Pure → Differentiation
Stationary points
Connect a curve to its gradient function, solve dy/dx=0, and find the full coordinates of stationary points.
7 skills now. Begin by sketching gradient functions, then find stationary points across polynomial, exponential, trigonometric, logarithmic and mixed-standard curves. Classification using second derivatives follows in the next topic.
Stationary points: Worked answers always solve dy/dx=0 first. Complete coordinates are found where requested; numerical trigonometric questions may ask only for x-coordinates. Classification is taught in the following second-derivatives topic.
Pure → Differentiation
Second derivatives & points of inflection
Differentiate twice, use the sign of d²y/dx² to study shape and stationary points, and test candidates carefully before declaring a point of inflection.
7 skills now. Build from finding second derivatives to convexity, second-derivative classification and a careful treatment of stationary and non-stationary points of inflection.
Second derivatives: A positive second derivative means convex and a negative one means concave. At a stationary point this gives a local minimum or maximum respectively. A zero second derivative is inconclusive, and a point is only a point of inflection when the second derivative changes sign.
Pure
Integration
Reverse differentiation, evaluate definite integrals exactly, and use integration to find signed integrals and areas.
38 skills now. Build from powers and standard functions into reversing the chain rule, then apply the methods to differential equations, definite integrals and areas.
Integration conventions: Every indefinite integral includes +c, but a definite integral does not. A definite integral is signed; an area is always positive and must be split at any crossing of the x-axis.
Pure
Numerical Methods
Use numerical methods to approximate values that cannot be obtained conveniently by exact methods.
26 skills now. Estimate integrals, locate roots using signs and continuity, then find numerical solutions by iteration and Newton–Raphson.
Trapezium Rule conventions: Answers are explicitly identified as estimates and are normally given to 3 significant figures. There are n+1 ordinates for n strips.
Pure → Differentiation
Chain Rule
Select whole families of questions or open a family to choose individual skills.
Equivalent-looking forms are kept separate when the notation adds an extra recognition step.
61 skills now.
Pure → Differentiation → Chain Rule
Current skill:
Challenge
1 shown1 skill in pack
Spacereveal/hide·Nanother question·S switch skill
Card colour:
Revision cardCard 1
Differentiate with respect tox.
Click the card to reveal the worked answer
QuestionCard 1
Worked answer
Click the card again to return to the question
Revision cards and multiple-choice sets coming soon.
Topics and skills will appear here as they are added.